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* Thanks to Takka for his ISO/CSO reader. * Dark_AleX, author of Custom Firmware: Thank you master for your impressive work, I always admired you Send these images to my email: don't waste your time, if you aren't talented. * OPTION_MENU.PNG (which scrolls up) 480x246 * BAR.PNG (where the game title is) 480x26 * PROGRESS_BAR_SKIN.PNG (size doesn't matter) If you wanna help me making a design for TN Menu, just feel free, and draw these images as an application for more orders: Graffix guys they are taking images for the interface. * Start TN Menu and press X on the game to move it to "ms0:/ISO/" (you'll reach ~2000 KB/s).Īlso there is a part to you can do to help. * Copy backup file to the savedata folder, UPPER CASE LETTER, 8 CHARACTERS LONG. #Coded arms contagion psp iso archive* Save the archive in the savedata folder. * "FILENAME.ZIP" can be saved somehow, it just MUST BE UPPER CASE LETTER and the filename can ONLY BE 8 CHARACTERS LONG. * Create an ZIP archive of the homebrew, saved as: "FILENAME.ZIP/PSP/GAME/*THE_HOMEBREWS_NAME*/EBOOT.PBP". #Coded arms contagion psp iso install* X to install a homebrew, move backups, or to load a homebrew/game. IT IS STILL IN DEVELOPMENT, so it may have some bugs. #Coded arms contagion psp iso license* Protects you from removing license files, else you have to download the game from PSN Store again. * "CEF" renames "EBOOT.PBP" to "FBOOT.PBP". * Possibility to get back to TN Menu by holding the START BUTTON for some seconds. * Possibility to play backups with March33 and Sony NP9660 driver. * Possibility to load plugins (NPEZ00176/GAME.TXT, NPEZ00176/POPS.TXT). * Possibility to load unsigned homebrews and modules. By emulating 6.60 pops modules I get PSX working, but there is no sound, so better let it be. All configurations of the previous Custom Firmwares are not available, as they are not useful for "CEF". This "CEF" does NOT have anything to configure yet. But anyways, it doesn't matter how the CFW is called. About "Custom Emulator Firmware "CEF" 6.60 TN"Īctually it isn't correct to call it "CEF 6.60 TN", because the kernel is always 6.60, but changes are within the PSVita Firmware. ![]() If you got a PURPLE screen, that means CEF couldn't be started. If you got here a RED screen, that means the exploit couldn't be initialized. * Launch the mini and after the savedata loading the screen should be flashed WHITE, before it automatically starts "TNMenu 0.2". * Extract the associated folder (see below) to "PSAVEDATA/*SOMECHARACTERS*/." and copy the new savedata to your PSVita with CMA. * You just should either have the mini "Urbanix" or "Mad Blocker Alpha: ROTF", or "Gravity Crash" from PS Store. by Total_Noob (individual game exploits by various hackers) #Coded arms contagion psp iso PcCurrently opencma allows you to connect your vita to your pc w/o having your Vita connect to the PSN and possibly force update. The games are "Urbanix" or "Mad Blocker Alpha: ROTF", or "Gravity Crash" all are mini's from the PSN.Ī pc is required to alter the save data. They have been taken down, so if you did not down load it yet, then you will have to wait for a new game exploit to be found. Giving homebrew, plugins and ISO support (psp only, no vita iso support as this is in psp emulation not vita root.)įirst check out for Vita home brew loading info and updates, as games get posted for exploits and PSN takes them down quick.Ī Vita running 1.81 fw(current as of now 11/16)ġ of 3 games from the psn downloaded from the store. I know its a lil late but some of you might be lucky enough to have downloaded one of the 3 mini games from the PSN that can allow you to instal cfw 6.6 psp on your Vita. ![]()
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